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Junkyard Dogs adds in a couple of new buildings revolving around recycled materials. The author says the terraforming function in TASC should be turning off if also want to use DIY planet. Click that and a menu should open up and you can choose to terraform one of your planets. Chicken's Tech Shop adds a character named Chicken to the game. 0. That movie was the shit. 155 votes, 34 comments. Just put orbital lamp on it and you are good to go. But then a bunch of parasitic spores invaded the bodies of my people and told them to shut up and obey me. 95a. Go to starsector r/starsector. Check your modlist, or alternatively what version of the game are you running? This is as of 0. 2. It used to be called Starfarer. Just FYI the mod author behind DIY Planets has more or less disappeared off the face of the earth, and it's unlikely he'll return, so don't expect fixes or updates to come out for it in the future. I just got it up and running in debug mode this evening on 0. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. Terran = “new terra” desert = new Sahara/new Arizona. AND YES when you pass the treshold where a planet become habitable you instantly obtain the poor farmland trait to the planet and each tier you pass. DIY Planets brings some modded items that you can use to terraform Planets to lower hazard ratings, but you have to put down a time investment and spend credits to do it, so it doesn't feel like a cheat code. ago. 2D RPG/Trade/Fleet Combat Game. ago. The Discord is also where most of the game's currently active modding community hangs out. I didn’t mention nex since you mentioned getting it already. If you have a gas giant with some orbiting planets, it's a great place to build several waystations so you can stock up on fuck-tons of supplies & fuel to keep a larger fleet in action with a few quick stops. DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. It used to be called Starfarer. I feel like adding faction mod content kinda goes against the core themes of Starsector, that being a slowly decaying sector unable to pull. Look up the starsector mod index for a list of quality mods. I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. java located in \data\scripts. ). It used to be called Starfarer. Choose one of these 3 Bases, or all 3 to dump your stuff, and then just run either planet surves, exploration drones or just work from the bars to get the cash and look for a good colony place. That works!I was contacted by an AI talking about the Gennesis project. Colonies were added in version 0. Ships with s-mods that you didn't build in do not grant bonus XP when scuttled. Yes the mod does allow the player to construct coronal hypershunt. 271. json Overview. MendezReddit • 5 mo. NullPointerException. Ose System. I wanted to try a terraforming mod, and it is going quite good. Diy planets. java located in datascripts. 1a RC6, 1 terran world, cryosleeper in system, gate, 9ly south of Corvus, 18 PLANETSGet the system heavily defended; multiple patrol bases, a fleet HQ, multiple orbital defense platforms; get this system into a fortified, heavily defended position. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Market conditions are properties of a market representing local environmental or social conditions. Explore. ago. You can remove any condition with the right items. I'm certain I saw a bootleg version of DIY Planets for Starsector 0. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code names in one of the csv files) and you're. Its an amazing system regardless, you can make it work even if you re. e. Hyperdrive. You can drop 3 stations on a major planet. ago. zip file from the link above, unzip it. ago. It is a cemetery for the satellites and space stations. Played through all the way to the end of that storyline and for a whole cycle after the end. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Players who don’t like the new 0. The only thing Starsector would benefit from releasing on steam would be even bigger modsOr allow you to be victorious if you ally everyone, if you want to "win" the game. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. Some work needed with the neck protection. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. NOT fully explored yet. Content Unlocking Missions, DME, DIY Planets, High Tech Expansion, Seeker, Varya's Sector + Ship Pack, and Luddic Enhancement. 48 Extratential Lanstate Union 0. It was yesterday when I created my first planet from an asteroid field, it's probably unintentional, but even though the asteroid field wasn't visible anymore (since it's supposed to be removed), my fleet still gets impacts on their drive bubble when flying around the planet. r/starsector. Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. drawing a blank Luddic enhancement. Can build planets. Instead you get tonnes of one-use terraforming items. 2 The ability to add organic matter to planets - for example, drag organic asteroids. 0. Note your colony has to be 10ly of the main hypershunt for it to work and also adds a a demand for transplutonics. 95. I have created an AI core in Character. Re: [0. • 2 yr. Does it clash with Boggled's terraforming mod? 2. This means you can have every resource type in Penelope's Star. If you use DIY planets you have to turn off terraforming of this mod terraforming features so both mods doesn't collide with each other terraforming mechanics. So it has always been, so it shall be so long as humans are human. json file. i just use diy and ind evo and terraforming and station construction for this, if this planet is in a system with a very hot planet with metal and rare metal resources along with no atmosphere then this could be. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. New planet types work very well with Boggled’s Terraforming and Station Construction but idk if it works well with DIY planets. Colonies are player-owned settlements on planets within the sector. I've tested out some mods that could sweeten up my colony game and tried some for compatibility. I would also recommend DIY planets, grand colonies, illustrated entities. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. NexusMod mirror. In the settings for the starsector core (same kind of file path as above), in notepad++ it is line 459,460,461, or about 38%~~ of the way down the text box. • 8 days ago. Premium Powerups Explore Gaming. 9. i would suggest using DIY planets instead, while it requires special items to fully terraform, its a lot more powerfull at what it. NexusMod mirror. Also, running Nex and DIY Planets, the Alpha Core bonus is working as intended (-25% upkeep, -1 unit demand, +25% income). the DiY Planets mod is the one that gives you the ability to make a planet. 14, for Starsector 0. 1b. Here is how it looks. Bit of a shame tbh, its terraforming items. Lucifron is printing me money (though, that is partially terraforming related via DIY Planets) and with the combination of special structures, arty station, star fortress, heavy defenses and a permanent defense task force in orbit plus a planetary shield, the defense value is currently sitting about about 76,000 give or take a few thousand points. 2D RPG/Trade/Fleet Combat Game. 95. Author: Seraphi. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 51K subscribers in the starsector community. 1 The ability to build a gate is a very necessary and useful thing - albeit long and expensive, but extremely necessary. ago. . 9a. 1 / 2. The problem with DIY planet's hypershunt construction. There's an example command to spawn planets here, and campaign entities here. captains and officers), and 3,020 names for stellar objects (i. ago. Or stellar reflector arrays. DIY Planets - Terraforming items are available for purchase at the Tech Market; Nexerelin - Uses Prisim Starport as main location (if available), otherwise, should. Step 1: Survey planet Step 2: Try to see if it has any quirks or if have any items for colonies that require certain parameters, like soil nanites for farms, etc Step 3. Probably due to the wider selection of habitable planet types. Reply yordlebrothel •. For over 200 cycles, the survivors of the Collapse have been struggling over the remains. GrandAlchemistPT • 8 mo. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. 1 rock is enough to use the genesis, you dont need a asteroid belt. Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. That's like 80% of what you need for colonies, all on a non-habitable planet. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. what a lovely planet, thank to DIY PLANET and Terraforming and Station Construction mod, now you can get and build your own ridiculously good planet. After that, select the industry you want to build. Advertisement Coins. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. ago. The mod allows you to take on an AI fleet guarding a terra forming nexus that allows you to build a very expensive ship that can be used to create planets from asteroid fields, often very high quality planets, combined with the terra forming mods you could theoretically make a empty star system full of terran class planets but it'd take forever obviously. Re: [0. ai. Star Sector | Review - Nuke Them From Orbit. Loving the mod though, cheers. It was 4-6 turns of ground combat. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. r/starsector. So the two terraforming mod won't interfere with each other even both terraforming functions are active? Good to know, thanks. java". I usually have a handful of UI/Quality of life mods too. -Wildlife Exploitation replaced by. You need to complete a quest, and you get a blueprint that lets you build a hypershunt builder ship for something like 3 million credits, then you can spend that ship to add a hypershunt to a star. Cryoengine for large fleets so they need High Command. Download, changelog, compatibility, and feedback from the forum community. A habitable world with farms and organics, or a barren world with no atmosphere, ores, and rare ores, would both qualify. Link (v1. bkp files. Seeker - Unidentified Contact: closest I've found to starsector alien ships. It also includes endgame methods for. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. . You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. Download (0. Usually has really good resources. CYMilkydromeda • United Aurora Federation • 1 yr. These three are already functional, and I plan on adding many more. 1a-rc2 Fast Engine Rendering 1. I’m sure all those damaged Ordos. Total DLs. An in. The. ago. This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. Those are some of my must haves along with Nexerelin. 0: One set-up plan allows a maximum of five planets, which is the maximum players can get WITHOUT alpha coresThis page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. It just makes your shields look cool, I've not noticed any performance affect . So you got desertic if you came from a. Gul_Akaron • Benevolent Overlord • 2 yr. If a ship hits the debris, it turns into an asteroid. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector! Beyond The Sector is safe to add to existing games. 91 update. ago. This happens both in a game that was created in 0. Then you would use, say, 10 for in faction consumption and then. 2D RPG/Trade/Fleet Combat Game. 0. With our comprehensive installation and usage guide, you’ll be. r/starsector • Found a terran world neat, doesn't have a stable point, decivilized, and has zero stability. Go to the local bar at each planet, and talk to the "scarred spacer". Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. The DiY mod on the other side introduce powerful terraforming buildings that can outright remove negative planetary modifiers and in the process permanently change a planet. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Seeker - Unidentified Contact: closest I've found to starsector alien ships. 0 coins. luckily the size of your colony won't go down, so after the colony goes up a level you can turn hazard pay off and enjoy some. 2. There are 2 big ones, TASC and DIY planets. It really was. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. e. Planet Search by andylizi [0. Safe to add mid-save too. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. 95. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Wondering about what people would consider must have/ great mods. So I destabilized a jump point as part of the story quest (the one in the Galatia academy story where I test out a gate only to have it explode). 95. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. Which means no additional random tundra, desert, water etc planets. 39 votes, 22 comments. You can do this from a distance. just like DIY planets after the completion of terraforming, and same for the structure icon on a market upon the. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. For your convenience Ill also list down the short term and long term benefits. lang. I run TASC cause it adds stuff like a astropoli and siphon stations you can build22. 95a. If that doesn't work, go to your saves folder. Quote from: Elijah on April 20, 2017, 03:42:10 AM. I didn't finish the campaign yet but I started to lose interest since I feel like I'm grinding the same quests over and over again. perhaps a wall of flesh for a world border etc. r/starsector • This is the gun I'm working on for my mod domain reformed. When you have one in your fleet and go to an asteroid there's an option to create a planet from all the asteroids in that asteroid field/ring. bkp" from the other two. 95aDownloadDownload (0. 0 ironshell 1. 14, for Starsector 0. Titan AE. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). combat. 3i QoL Pack 1. Now, Ismara is launching water to Ithaca, so it can become a Terran world :>. 1a RC3. Why though? Usually a few raids are more than enough to destabilize a planet for an unrecoverable 20+ months of recent unrest so you can watch them tear themselves apart from lack of goods to consume. Allows you to easy hit one button to grab any loot instead of cntrl-clicking it all. Alot of the new items have to do with terraforming planets in order to add or remove planetary conditions like altered gravity or atmosphere. ago. 6a Deluxe Player Flags Diable Avionics 2. 14 Dassault-Mikoyan Engineering 1. The Unofficial Community Discord - the most active Starsector community. Cryosleeper about 8 LY away. There are two really good terraforming mods , diy planets and TASC ( Terraforming And Station Construction) and while they do thing differently they are compatible and do things the other don’t , TASC does allow you to build a orbital solar array for farming but also for terraforming but DIY do it differently. Since the 1990s, astronomers have identified and characterized thousands of planets orbiting other stars. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. ago. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. It was yesterday when I created my first planet from an asteroid field, it's probably unintentional, but even though the asteroid field wasn't visible anymore (since it's supposed to be removed), my fleet still gets impacts on their drive bubble when flying around the planet. It removes crew and what not from your inventory ( so watch out for crew understrength if you dip too much. 439 votes, 42 comments. First of all, HOLY MOLY BATMAN, this mod alone fill me with so much happiness because two factors. 55. This tutorial explains the very basics of adding and modifying planets in Starsector. Industrial Evolution : MORE BUILDINGS! Grand Sector : MORE PLANETS! Combat Analytics and detailed combat results : MORE INFO! SpeedUP : MORE SPEED! (this is one I find is a particularly indispensable mod as it lets you speed up time in the middle of combat which makes chasing down the last dregs of. Visiting the bars of planets containing cryorevivals will allow you to recruit a sleeper officer (guaranteed 3-4 elite skills) every 180(or 730 if hired as a merc) days with their levels scaling on your colony size. Comrade_Bobinski • 1 yr. Don't try to take them back off or you risk all sorts of chaos. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Need help understanding the colony economy system. (Volatiles can only be improved on gas giants) Is there. Hypershunt tap. Could someone please help? Scarred spacer always shows up for me. 95a] DIY Planets - Terraforming and more! by Kentington [ 0. 2D RPG/Trade/Fleet Combat Game. So agents are useful from start to end of the game, though when you arrive at the end game you usually can get whatever you want trough power anyways and should start a new one, trying out different mods as an example. 9. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced. He'll give you. Join. At the cost of 5,000 fuel, you can create a round-trip connection to a random Gate anywhere in the galaxy. removecondition volatiles_trace. 25. 1a RC3. 3 fuel siphoning 1. 2. I try to keep new factions out of my game and only add ships. I had accepted the quest once before, but failed as the defender was too strong for me. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. If you want to make a small colony that is profitable, but mostly serves as a storage facility/refueling depot, then I would recommend looking for a cheap world with 150% hazard or less. Because of that, planet A will supply planet B with food. DIY Planets Fluff Ship Pack Grand Colonies Graphics Lib Hegemony Expeditionary Auxiliary Hazard Mining Inc Industrial Evolution Iron Shell Lazy Lib. The hazard rating really kills your profits. 95. The biggest shortage I've even seen was like 18c for ore. 0 coins. Nex (of course). Moasseman • 1 yr. captains and officers), and 3,020 names for stellar objects (i. SEED: MN-4787083176397971421. Step 3. There even is a way to build an entirely new planet in a system but I have yet to try it. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 95a] DIY Planets - Terraforming and more!Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. I go over the different types of ships available and how to use them . Ose System below is stacked, 2 Terran worlds, also a Tundra with +2 farming, other planets with plenty of metals. json) and changing the value of maxColonySize. It also includes endgame methods for transforming asteroid fields into planets and gas giants. c. From my Experience, DIY Planets is more in-depth with Terraforming than Station Construction mod. Then position them on all the different industries. One of the two big starsector terraforming mods which adds the means to create special domain artifacts/items (as in, all the vanilla ones) as one of its features. Open the save in notepad++, search for the planet name. Diy planets: increases colony customisation and planet customisation . 24 loved it Pulse industry more weapons goneGo to starsector r/starsector. I'm. 14 Dassault-Mikoyan Engineering 1. * terraforming and station construction/DIY planets: good if you hate invading your neighbors to get arable land, bad if you like balance. 1. It adds the Calvera system to the coreworlds, containing a set of fantastic planets and features. Since a lot of it is story content – think the “Red Planet” mission, but on a bigger scale with things tying together and building up – it’s not. A mod for Starsector 0. I've grown fond of this combat ring/star type of abomination. -Wildlife Exploitation replaced by Mesozoic Park industry. 95a] Grand. 95aDownloadDownload (0. 9. The only thing Starsector would benefit from releasing on steam would be even bigger mods. Starsector Basic Planet Modding Tutorial. . 4) Note: you do not need an account to download from dropbox. In general I recommend against installing mods on your first playthrough, the game is complex enough as it is. Planet type transformations (and the EUTECK) will be back in a future update once I’ve reworked the system to be worthwhile in 0. 0 Post published: December 15, 2022Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran. DIY Planets - Community Edition by Kentington & FluffyRabbit [0. 9. DIY planets also floods the lootpool with terraforming items and makes getting colony upgrade items very difficult. It used to be called Starfarer. StarSector update 0. I would replace TASC with DIY planets, or both but go into the config and disable terraforming for TASC. I am using the newest version of Console Commands, running 0. Terraforming and station construction and its. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanetsLastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. 2D RPG/Trade/Fleet Combat Game. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Download (0. 95a as well as a fresh one that was just created in 0. This bonus XP is also gained of a ship with s-mods you've built in is lost and not recovered. r/starsector. This tutorial explains the very basics of adding and modifying planets in Starsector. ). EITHER "Terraforming and Station Construction" OR "DIY Planets Terraforming and more" I liked TaSC more before the 0. 0 coins. Terraforming and Station Construction is the mod you’re looking for. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. Vanilla (0. This label is then called elsewhere such as starmap. For example: blackrock, dme, iron shell, imperium, swp, nexerelin, tahlan mods, tartiflette's mods last three are the best imo. Re: [0. As a lone pilot for the Roider Union, life is already dangerous as is. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). Reimos_Drevon • 1 hr. Planets in same system share their fleets, so having several colonies in the same system helps with this layer. • 9 days ago. You can slap all kinds of buffs to make things produce better. Good resourced planets are good for start and can use it as a free garage and depot for all your junk, when you become the warlord and have credits you can expand aggressively with multiple terran-esq worlds but don’t let your first colony get too big or you’re gonna deal with the path. 491. made them a true threat imo Portrait pack 1. you put the archived file directly into the mods folder. 7b Leading Pip 1. 50K subscribers in the starsector community. good way to turn terrible planets good if you had the patience Disassemble reassemble ED shipyard so many good ships lost Interstellar imperuim. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. If you're smart, make a backup of this folder before editing. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. Pick a commission with the faction that lays claim on those planets. Improved Rotary weapons makes a few weapons look better. These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. Jungle = nova amazona etc etc. also, it's not a bad idea to check the mod discussion threads on the starsector. There's an example command to spawn planets here, and campaign entities here. It msg decrease after you've taken it a few times maybe. R. This doesn't happen when the structures are still building so this would be the only time you could install the. DIY is officially dead and hasn't received any updates in a while. Premium Explore Gaming. first time I've seen someone bring it up. 48K subscribers in the starsector community. 5. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanets Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. [0. Players who don’t like the new 0. The bar quest the mod adds always gives at least 1, sometimes you get 2 or a colony item, and you can salvage afterwards for a chance of another. Despite the fact that it's pretty close to the edge of the map, I'm almost all the way to having my first colony grow to size five, and I've only been running it for. As other commenter pointed this out, there's a mod for that. can run either or both, just go in and disable the conflicting features in either's config. DamascusSeraph_ • 1 yr. ago. Members Online. This is a work in progress, so if you are a competent modder please consider adding to this. To make changes to the planets, simply edit the file MODSystem_modPlugin.